![]() A 5 way balance of power where every House has to worry about being significantly attacked along two fronts. I would view the time right before the 1st SW as the time when all the Houses were somewhat at parity with each other. I understand how that might seem extreme, but I could also see people complaining if instead House Liao got 300 years of slow and steady regaining of territory. ![]() ![]() SLT and Daoshen basically reversed most of 300 years of territorial losses over the space of about 80 something years. Maybe it could have been done better or more subtly but what's done is done. It got to the point where they needed a string of successes under SLT (or dev/author fiat depending on how you look at it) to even begin reaching something close to parity again. Almost every world it "gained" used to be a Confederation world in the first place and almost every victory was really just a temporary staunching of the bleeding (until the next round of beatdown). House Liao was the whipping boy for the Succession Wars, with them losing territory virtually nonstop whereas the other Houses see-sawed around their original borders. The New Syrtis salient is the one big change where the Confederation has actually pushed significantly beyond its original borders. Along the Marik front, the border used to be past Andurien and much closer to Oriente. That long rectangle of worlds all used to be Capellan but are still as of 3145 in the Federated Suns. The Confederation Star League border ran in a line down from Tecumseh to Stein's Folly. The Chesterton bulge isn't that great really: Chesterton and Demeter are the two systems gained over the Star League borders in that Chesterton bulge, and Chesterton is really more for its sentimental and propaganda value. The plague of Red Death and the spreading of the Wyrdness are not helping.Once again for purposes of this discussion, I am deliberately ignoring all the worlds that dropped off the map on every side.Ĭomparing the Star League borders and the 3145 map, the Confederation is still overall not there yet. King Arthur is dead and all the myths and legends are falling – humans living at Avalon are desperately trying to find new ways of life and things to believe in. ![]() It will offer a dark storyline that will require players to balance the shades of gray and no good answers - paired with great freedom granted to the player and plenty of possible choices. A vast world full of monsters, fallen heroes, and exciting places to discover. Tainted Grail: The Fall of Avalon is an open-world RPG full of complex quests in which your decisions matter and your choices are respected. ![]() The world of Tainted Grail is a gritty, dark reimagination of Arthurian legends - an epic dark fantasy setting in which humans arrived at the cursed island of Avalon in search of paradise, only to find a hellish land tainted by the Wyrdness - a mysterious force warping the reality in a chaotic manner. While we wait for more updates on this game, you can check out the latest trailer for it below as the visuals make it look like the game may be well worth the wait. Which likely means we won't see the final version of this for another year and a half at the earliest. The team revealed that they are essentially playing the long game with this one as their current plans for it are to come out sometime in Q4 2022, and it won't even be the full game as it will be going straight into Early Access. Developer and publisher Awaken Realms Digital revealed Tainted Grail: The Fall Of Avalon will release late next year. ![]()
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